14.6.12
Good old Kalamarr... er, Slush Head!
I finally got him yesterday, along with Stinkor and TMS (who went direclty in the storage room, nothing else to comment there, move on).
When a figure like Slush Head doesn't make me feel like I have something completely new and stranger in my hands, it's always a good thing.
He is defintely my ol' Kalamarr there, and the parts reuse didn't bother me much.
The 4H are always very clever in reusing parts and find the most fitting solutions for everytime. When they are left at doing their job, we never get the same kitbash feeling we get with stuff like Sir Laser-Lot. You just don't see the reused part, you see the character.
Job accomplished!
BTW, I'm not trying to do a complete and in-depth review about him. There are guys out there that can do a much better job than me .This is more about sharing my feelings and thought about a certain figure (or a beast or whatever).
The inability of the head to rotate has been discussed at lenght by fans. I can't really see how the solutions suggested wouldn't have worked within Mattel's restrictive safety standards. Sometime it just feels the engineering work doesn't go the extra mile on these figures for whatever reason.
I won't break the tab holding the helmet in place on my figure just because, seeing myself as a sort of "historian", I prefer to keep they toys as they came out of the factory for the most part, to keep record of how something was actually produced.
But looking inside the armor, it doesn't look like breaking it would compromise the water tank. Don't quote me on that though, as I said, I won't be testing it.
The tentacles... Wait, did they tooled these things wrong again?!
I can see how the plugs for each tentacle is meant to be unique, so you can only plug in a specific tentacle on one side. But looks like they would be facing backwards, and to have them facing forward the only way is to swap them.
Of course, the plugs's shapes don't really match, so it's hard to keep them in place.
So, why every time they tool new left and right pieces something goes wrong?
Oh well.
For a moment I feared also that the gun couldn't be hold in Slush Head hands in Axe mode, but even with its rectangular shape, the handle fits in the hand nice and thight, so Slush Head can go chopping Galacting Guardians like in the old times
I also really like the solutions for the extra details on the arms. A much better way to execute this stuff than what was used on Vikron. Which makes me wondering more and more how much of that came from Mattel and what the 4H actually did (the design was executed at Mattel anyway).
The details and the extra paint jobs are nothing short I expect from the 4H as always, but I won't fill his helmet with water. I just refuse to trust the materials. Every day I say a little prayer to the First Ones and the Ancients for my Snout Spout!
I hope I haven't bored you too much with this, you can now Rate the Negativity of this post from 1 to 10
A high Negativity score won't be considered a bad thing at all by the author ;)
Of course, the plugs's shapes don't really match, so it's hard to keep them in place.
So, why every time they tool new left and right pieces something goes wrong?
Oh well.
For a moment I feared also that the gun couldn't be hold in Slush Head hands in Axe mode, but even with its rectangular shape, the handle fits in the hand nice and thight, so Slush Head can go chopping Galacting Guardians like in the old times
I also really like the solutions for the extra details on the arms. A much better way to execute this stuff than what was used on Vikron. Which makes me wondering more and more how much of that came from Mattel and what the 4H actually did (the design was executed at Mattel anyway).
The details and the extra paint jobs are nothing short I expect from the 4H as always, but I won't fill his helmet with water. I just refuse to trust the materials. Every day I say a little prayer to the First Ones and the Ancients for my Snout Spout!
I hope I haven't bored you too much with this, you can now Rate the Negativity of this post from 1 to 10
A high Negativity score won't be considered a bad thing at all by the author ;)
13.6.12
Bringing back the blog with Filmation Hordak!
Hi everybody,
I want to take a shot at bringing back this blog.
I'm awful at keeping this stuff up to date, but maybe I'll be able to share something here and there.
Hopefully I'll be also allowed to share some of the work I do for Hasbro (I already have a few images ready and approved) but of course the main focus will remain He-Man and She-Ra!
But also expect some random thoughts here and there, as I recently found myself with a lot to say, and not just art.
(always in my broken English - for those who don't know, I'm Italian and I live in Italy)
And to kick-start this, what was better than one of my ideas for possible MOTUC figures?
So, here is the variant figure (almost) everybody want!
Hordak in Filmation colors!
And since Mattel already tooled swappable arms (the shoulders discs and the torso) for Trap-Jaw/Kronis, why not selling him with two sets of arms, to simulate the different robotic arms he had in the cartoon?
BTW, Hordak had two different mechanical arms styles. I think asking Mattel to staty true to that would be too much, but I think most fans would settle down with something that works good enough for both.
Still there can be different iptions: they can go for almost a simple repaint, or just add a few new parts:
I'm presenting two of these options here, which one would you like most?
But also expect some random thoughts here and there, as I recently found myself with a lot to say, and not just art.
(always in my broken English - for those who don't know, I'm Italian and I live in Italy)
And to kick-start this, what was better than one of my ideas for possible MOTUC figures?
So, here is the variant figure (almost) everybody want!
Hordak in Filmation colors!
And since Mattel already tooled swappable arms (the shoulders discs and the torso) for Trap-Jaw/Kronis, why not selling him with two sets of arms, to simulate the different robotic arms he had in the cartoon?
BTW, Hordak had two different mechanical arms styles. I think asking Mattel to staty true to that would be too much, but I think most fans would settle down with something that works good enough for both.
Still there can be different iptions: they can go for almost a simple repaint, or just add a few new parts:
I'm presenting two of these options here, which one would you like most?
8.7.07
Behind the scenes of the Box Art
Sergio Algozzino has kindly offered me the chance to publish an article on his comic book tutorials site, Kinart.it.
The article offer an exclusive look behind the scenes fo the creation of an illustration for the Four Horsemen/NECA Masters of the Universe ministatues line.
You can read the article by clicking here.
-------------------------------------
Sergio Algozzino mi ha gentilemente concesso uno spazio sul sito Kinart.it per pubblicare un succoso sguardo dietro le quinte della realizzazione di una delle sue illustrazioni per le ministatue dei Masters of the Universe ralizzate dai Four Horsemen e dalla NECA. Potete leggere direttamente l'articolo cliccando qui.
23.4.07
He-Man secret files #4: Greetings from Trolla!
He-Fan are really appreciating the never revelead designs I'm posting here, so I feel so bad to not give them more and more often.
So here I am, hopefully I will post something new once a week, for the next month (but no promises!).
Those two designs had been created specifically for
their brief cameo in MVCreations' Masters OF the Universe Vol. 3 #8, the last one on which I also plenned the plot, and beautifully illustrated by Fabio Laguna.
As usual the challenge was to redesign two classic characters, staying true to their orivial appearances and personality, but making them fit in the new line (so basically: what would Eric Tredaway do with them?).
I was pretty satisfied with the results: Dree-Elle has that exotic flavor to her while our beloved uncle Montork has become more like trollan version of Gandalf, which to me it's really fitting :-D
I hope you enjoy them!
If you're nice, I may start posting the Council of Wisdom members with the next update... ;-)
4.1.07
He-Man secret files #3: Illumina!
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